There just isn’t enough here to stay engaged, and what is here is dated and unpolished. After earnestly going through the weekly cycle once alone and again in an online session (before being dropped because the host had left), I felt as if I had seen all I needed to. This is a sandbox game through and through, and while it does some basic zombie-survival-fantasy things right - hence the traction it has gained on Steam Early Access, and the interest from Telltale as a publisher - it is largely disappointing. Generally speaking, this is a game where you make your own fun the simulation isn’t deep enough and the story is too non-existent. There are also a range of world-state options to tinker with like day length, loot abundance, and enemy spawn rates, and there’s a “creative” mode with everything unlocked for screwing around. If it sounds like that’d get dull before long, you are correct, though playing with other people (online or in split-screen) does help to some extent. Other than that, it’s a self-motivated grind to stockpile materials so you can build a home from scratch or improve an existing one. You’ll find new crafting recipes for more advanced armor and weaponry, and there’s also some RPG progression with an unnecessarily large number of skills to pour points into or increase naturally by playing à la Skyrim. Most of the experience involves roaming for supply drops or scouting out abandoned buildings, and either killing the odd zombie along the way or running until your stamina gives out.
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